SK11
For this project, I tried to simplify the process of converting 3D object into game ready models. It can be a complicated process, but I felt it was hard condensing average 3 hours of work into a sheet of paper. There are a lot of process in conversion. There are finding the actual model itself, manually painting texture on to the bone of the character for movement to be fluid, and hoping that upload of the character actually works. The drawing was also hard to accomplish since my hand drawing is awful. But this was the result for this sketch.